![]() ![]() ![]() We'll probably find even more if we put our minds to it and maybe somewhere, hidden very deep in the game, in an undiscovered cave we'll find a resemblance with Halo (this is one of my comparison nemesis). You will argue that there is more than just the playing perspective the inventory, the way items are marked and the spell system. It's like considering all the FPS' from Doom to this day as being clones of the same game just because they share the same playing perspective (and this even happened a lot for some years after Doom's release). I think they just wanted to take what was already well implemented in all the hack and slash games and put it in theirs. What if we take a game just for what it is? I'm sure that Iron Lore, when deciding what project to do next, didn't reach the conclusion of making a Diablo clone. While I was trying to find an approach to this review I got this wild idea and please bear with me: what if I present this with just a little professionalism and not make any references to Diablo and Dungeon Siege? I find this method and comparison trend to be completely unprofessional.
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